Centuries of sun-obscuring clouds have thrown the land into a perpetual icy twilight, leaving little more than strange, twisted creatures to roam the land. All in all, the game is great fun while it lasts, and its appeal depends more upon your taste in storylines than preferred game style.ģ50 years in the future, the world has become completely unrecognizable following an encounter with a swarm of rogue meteorites. Fortunately, the story and setting are both excellent, and the combat system is fairly entertaining as well. On the other hand, it makes the game somewhat short - fully exploring this game is the work of days, not weeks. On one hand, this decision has created a far more open-ended game and has eliminated the frustration typically associated with hard puzzles. Games Domain puts it well in the thorough review of this underdog: " Dark Earth, the world's first 'realtime' adventure, attempts to redefine the genre by replacing killer puzzles with arcade-like combat sequences. One of the few action/adventure games that truly succeeded in appealing to fans of both camps, Krisalis' highly underrated Dark Earth is a great game that makes up for the short length with captivating artwork, a smooth interface that works well for both combat and adventure, and a very interesting and unique sci-fi/fantasy combination storyline.
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